THE iDOLM@STER (Xbox 360)

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THE iDOLM@STER (Xbox 360)
Idolmaster cover.jpg
Video Game Data
Platform: Xbox 360
Publisher: BANDAI NAMCO Entertainment Inc.
Developer: BANDAI NAMCO Entertainment Inc.
Selling Agency: BANDAI NAMCO Entertainment Inc.
Release Date: January 25, 2007 (Limited Edition)
November 1, 2007 (Platinum Collection)
March 12, 2009 (Twins)
August 11, 2009 (Games on Demand)
CERO Rating: C (target over the age of 15)

THE iDOLM@STER (Japanese: アイドルマスター Aidorumasutaa) is a console music rhythm game and life simulator released in Japan by Namco Bandai Games (under Namco brand) on the Xbox 360 on January 25, 2007. An upgraded port of the arcade version, the game follows the career of a producer who works for the fictional 765 Production studio and has to work with a selection of ten prospective pop Japanese idols. A spinoff game titled THE iDOLM@STER Live for You! was released on February 28, 2008, and a sequel set of games, THE iDOLM@STER SP, were released on February 19, 2009.


Like the original arcade game, THE iDOLM@STER tasks the player into the role of a producer who raises an idol from obscurity to stardom. Unlike the arcade game, which uses a Producer Card and an Idol Card to keep track of a producer's data, an Xbox Gamer Tag is used to keep track of idol data, while a memory unit or the Xbox's hard drive is used to save game data, such as replays, pictures, costume and accessories. Instead of receiving real life text messages from the idols on their cellphones, the player will receive them in-game after completing certain events.

Lessons used for keeping idol's stats up have been completely reworked for the Xbox 360's remote controls. Communications, however, remain entirely untouched. During Auditions, players can compete their idol troupes against each other if they are connected to Xbox Live. They may also check leaderboards to see how they compare to different producers.

Differences from the Arcade Version

  • There is additional content, such as six new songs and a tenth idol, Miki Hoshii. Downloadable content is also available in the form of additional costumes and Idol Dramas.
  • Due to the lack of a touch screen interface, the Lesson mini-games were changed to accustom console controls.
  • There is no longer a time limit within which you must raise your Idol Rank to prevent the retirement concert. A set time limit of 52 in-game weeks is presented in its place before your idol's contract expires.
  • There is also no longer a time limit when choosing songs or outfits.
  • The character models were remade from scratch for the Xbox 360 version, raising the polygon count and texture resolution to allow more detailed models than those of the arcade version.


Haruka Amami
Image Stats Profile Image Image Song
Dance 5
Visual 13
Vocal 19
Character 19
Portrait haruka.jpg TaiyounoJealousy-logo.jpg
Character Biography
I love making sweets and going to karaoke☆ But really, instead of karaoke I would like to stand on stage and sing. I'll promise to do my best when practicing, so we can aim for top idol!!
Chihaya Kisaragi
Image Stats Profile Image Image Song
Dance 21
Visual 19
Vocal 37
Character 1
Portrait chihaya.jpg Aoi Tori Jacket.png
Character Biography
I'd like your cooperation in making me a professional vocalist, that's the reason why I'd like to aim for top idol.
Yukiho Hagiwara
Image Stats Profile Image Image Song
Dance 1
Visual 15
Vocal 7
Character 27
Portrait yukiho.jpg FirstStage-logo.jpg
Character Biography
U-Um... I... I want to change myself! P-please take care of my production.
Yayoi Takatsuki
Image Stats Profile Image Image Song
Dance 11
Visual 7
Vocal 5
Character 27
Portrait yayoi.jpg OhayouAsagohan-logo.jpg
Character Biography
ALWAYS 200% ENERGETIC!! The root of all energy is of course to eat a healthy breakfast! You'll be even more healthier eating more every passing day! I'll aim towards the top as the most energetic and powerful idol!
Ritsuko Akizuki
Image Stats Profile Image Image Song
Dance 23
Visual 21
Vocal 25
Character 3
Portrait ritsuko.jpg Mahouokakete-logo.jpg
Character Biography
To all staff and members reading this resumé: To be a successful idol, what do you think it takes? Looks? Your skill in singing? Yes, those traits are indeed very important to be an idol, but I believe Knowledge is important as well. Yes, Knowledge. Working together, I'd like to see what kind of Knowledge you have.
Azusa Miura
Image Stats Profile Image Image Song
Dance 5
Visual 21
Vocal 15
Character 17
Portrait azusa.jpg 902pm-logo.jpg
Character Biography
I may be a little too old for idol than the other girls in the production, but I've lived my life slowly with my pace, so I'd like to work hard in the same way. Producer-san, will you lend me your strength?
Iori Minase
Image Stats Profile Image Image Song
Dance 19
Visual 33
Vocal 21
Character 1
Portrait iori.jpg Herewego-logo.jpg
Character Biography
Treat Iori as cute and 'Princess-like' and you won't have any problems with me. This is a once in a lifetime chance to produce such a cute idol as me, don't let it slip away!
Makoto Kikuchi
Image Stats Profile Image Image Song
Dance 19
Visual 13
Vocal 11
Character 17
Portrait makoto.jpg Agentyoruoyuku-logo.jpg
Character Biography
For some reason a lot of girls admire me. It's probably because of I'm good at sports and for my looks, but deep down I'm a girl, too! I want to become an idol and have guys understand my ability.
Ami/Mami Futami
Image Stats Profile Image Image Song
Dance 13
Visual 7
Vocal 1
Character 27
Portrait ami.jpg Positive-logo.jpg
Character Biography
We like to do fun things like sending text messages and play games, oh, and also imitate other people! If we become a super-cool-awesome idol, then everyday will be relaxing right? That's why we're going for top idol! If you choose us, we promise to be good. Right, Mami?
Miki Hoshii
Image Stats Profile Image Image Song
Dance ??
Visual ??
Vocal ??
Character ??
Portrait miki.jpg Relations Jacket.png
Character Biography
Miki's athletic ability is on the good side, and people often compliment Miki, saying that Miki has a 'good style'. Miki's the type that can get anything done without even trying, and besides, Miki never puts any effort into anything. So let's just relax and aim for top idol... Afu...
765 Production Staff
Kotori Xbox360 Website.gif Portrait takagi.png Producer Xbox360 Website.jpg
Kotori Otonashi Junichirou Takagi Producer


Returning Songs
TheIdolmastersong-logo.jpg TaiyounoJealousy-logo.jpg OhayouAsagohan-logo.jpg 902pm-logo.jpg Herewego-logo.jpg Aoi Tori Jacket.png
Mahouokakete-logo.jpg Agentyoruoyuku-logo.jpg FirstStage-logo.jpg Positive-logo.jpg
New Songs
Gomayway-logo.jpg Omoideoarigatou-logo.jpg Relations Jacket.png Massugu.jpg Mybestfriend-logo.jpg Watashiwaidol-logo.jpg


Following the success of the arcade game, Namco went on to develop its Xbox 360 port starting in early 2006, though a port of the game had been discussed as early as May 2005. Namco producer Youzou Sakagami was initially unsure if THE iDOLM@STER would be suited for a video game console due to hardware and network limitations, but he felt that the Xbox 360 and its Xbox Live network could handle the game's specifications. This would also allow the developers to improve the game's quality and attract attention from those who never played the arcade game. Many people who were interested in the arcade game but never played it would tell Sakagami that this was either because their local arcade did not have THE iDOLM@STER, or because they were embarrassed to play it in public. According to Sakagami, to the development team of the port, there was a large significance in correcting these issues. Their other focus was on allowing players to comfortably play the game and enjoy its various scenarios without the rushed gameplay found in the arcade version. When developing the Xbox 360 port of THE iDOLM@STER, the characters had to be entirely redone, including the motion capture, which used the same actors as before. Further details were able to be added to the character designs because of the Xbox 360's improved, high-definition hardware.

Weekly THE iDOLM@STER Magazine

Published by SoftBank Creative, this magazine style publication was a four-volume series of character fan books promoting the Xbox 360 version of THE iDOLM@STER. They were released from January 26, 2007 to February 16, 2007 and promoted different idols per volume. Volume 1 focused on Haruka Amami, Ritsuko Akizuki, and Yukiho Hagiwara, Volume 2 showed Chihaya Kisaragi, Ami and Mami Futami, and Azusa Miura, Volume 3 previewed Makoto Kikuchi, Iori Minase, and Yayoi Takatsuki, and Volume 4 gave details about the recently debuted idol Miki Hoshii and featured many staff interviews.


THE iDOLM@STER has been credited with making Japan's ratio of Xbox Live sign-ups to the number consoles sold the highest in the world. Over four times as many Microsoft points were sold on the date of THE iDOLM@STER 360 release as on the date before it.

For a limited time, themes and gamerpics were available from the North American Xbox Live Marketplace, but have since then been removed. Despite this, iDOLM@STER-related content has still managed to find its way into the Western releases of varying game media.