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THE iDOLM@STER 2
|THE iDOLM@STER 2|
|Video Game Data|
THE iDOLM@STER 2 (Japanese: アイドルマスター2 Aidorumasutaa Tsuu) is the second game under 2nd Vision label. It was released for the Xbox 360 on February 24, 2011, and was later released for the PlayStation 3 on October 27, 2011 with extra content. Both games were re-released on August 2, 2012, for both systems as part of a Best Seller's line.
Gameplay mostly remains unchanged from the previous game, only now that the player is forced to choose amongst 9 idols and make a trio group.
The player can invite two additional idols for a quintet performance for certain songs, resulting in 5 idols on stage.
Also included in the game is the "Stage For You!" mode, which resembles SP's "Office Mode", to create a stage without producing an idol unit, utilizing 1, 2, 3, or 5 idols on the stage. All 13 765Pro idols are available to use in S4U mode. Though limited in terms of customization and songs, Jupiter and the other DLC idols can also be used in S4U! as guests, but only in the PS3 version.
The game takes place about half a year to a year after the idols first debuted. 765 Pro is facing a lack of recent success in Story Mode. One of the only recent hits is Ryuuguu Komachi, a unit comprised of Azusa Miura, Ami Futami, led by Iori Minase, and produced by former idol Ritsuko Akizuki. The 9 selectable girls have made solo debuts already but haven't become anywhere as popular as Ritsuko's group. Because of Ryuuguu Komachi's success and the recent lack of public interest in solo idols, Junjirou Takagi entrusts the Producer with creating a idol unit, with the goal to make 765 Production successful.
Takao Kuroi's secret weapon to beat 765 Pro involves a batch of male idols forming the idol unit called "Jupiter". It includes Touma Amagase, Hokuto Ijuuin, and Shouta Mitarai. The group becomes very popular with their songs Alice or Guilty and Koi wo Hajimeyou.
Faced with living up to Ryuuguu Komachi's success and attempting to deal with the mysterious new threat of Jupiter, the Producer must manage each girl's tension, produce songs, and aim for the Idol Academy title.
|765 Production Idols|
|961 Production Idols|
|876 Production Idols|
|Xbox Default Songs|
|Default Songs Added in PS3 Version|
|Xbox Only DLC||DLC Available for Both Consoles||PS3 Only DLC|
|Special Idol Songs|
THE iDOLM@STER 2 was developed by a team within Bandai Namco Games, and was directed by Akihiro Ishihara and Masataka Katō. From the project's beginnings, the team had intended to again develop a major, high-definition quality iDOLM@STER title. At the same time, they also decided to recreate the game from scratch in a similar fashion to the original arcade game's development process, and made it a goal that the game would have the potential to earn the support of fans for another two to three years. The staff began the game's production by first designing the game's setting, and this was finalized soon after development of THE iDOLM@STER SP had ended and before THE iDOLM@STER Dearly Stars was unveiled to the public.
As the voice actresses had already been playing their characters in THE iDOLM@STER for a long period of time, the development staff asked the actresses whether they would continue their long-term support for the franchise. While the other voice actresses reaffirmed their support and reprised their roles, Yurina Hase did not reprise her role as Yukiho Hagiwara. Hase originally attributed her decision to leave her role as Yukiho Hagiwara to concerns that further participation in the franchise and its concerts would become a hindrance to her voice acting career. However, in November 2015, she attributed this to her agency's decision to remove her from the role and anxiety from death threats. The development team held an audition for the character's role in 2009, but they could not find a satisfactory replacement. Instead, Ishihara reviewed the audio recordings of previous auditions, and thought auditionee Azumi Asakura's singing voice was a fit for the character. He later offered her the role after a recall audition. During recording, Asakura was concerned about the differences between her rendition of the character's voice and Hase's. However, neither Ishihara nor songwriter Kōji Nakagawa were concerned about this change, as they were convinced that Asakura's voice was fitting after having listened to her recitations.
The development team made several changes to the game's characters over the franchise's previous titles. In comparison to Live For You!, some characters' hairstyles were changed, and Hibiki Ganaha and Takane Shijou, who made their first appearances in THE iDOLM@STER SP as rival characters, were reintroduced as 765 Production idols. Instead, the characters Iori Minase, Ami Futami, and Azusa Miura were introduced as a new rival unit called Ryuuguu Komachi, and Ritsuko Akizuki was made its producer. A second rival unit called Jupiter was also introduced. Ishihara stated the introduction of the rival units and offline battles against them was motivated by the game's removal of online player versus player battles, which were removed as Ishihara did not want to alienate the offline players. In turn, Ishihara attributed this removal to the lack of online connectivity requirements in home video game consoles and the results of a previously conducted survey, which showed that the players of the previous game's home version enjoyed communicating with idols more than the game's online battle aspect.
THE iDOLM@STER 2 also received several graphical improvements over the franchise's previous titles, and its graphical engine received an overhaul to facilitate the additional processing demand. Gradation is added to the game's character toon shader, a method which graphics programmer Keiichi Maezawa referred to as "sensitive toon". Maezawa noted that this change made the characters' shadows look more delicate, and believed it addressed concerns from the franchise's artist staffers that the 3D graphics looked cute when the characters are moving but not as still images. Although toon shading is prominently used for the characters, the technique is not applied to the stages in performances. To reduce the sense of discrepancy that this created, bloom and flare effects were added to the stage performances' graphics, in addition to the depth of field and soft focus effects previously used in the original Xbox 360 game. Maezawa also pointed to moving and wavering objects in the background, such as palm trees and beating waves, as major additions to stage performances that serve to make the idols more appealing. To create the confetti and steam used in the performances, Maezawa reused the particles engine from DeadStorm Pirates, a video game also released by Bandai Namco Games.
The game was first released for the Xbox 360 on February 24, 2011, with a limited first print edition called the Sparkle Pack. The Sparkle Pack edition contained a 4 part photo set, a 765 Pro Employee ID with an unique employee number and Serial ID, a download card for the DLC song Little Match Girl, and two Weiss Schwarz promo cards.
The game was re-released for the Playstation 3 on October 27, 2011 with extra content on the disk, including the first 3 catalogs of downloadable content. The PS3 version of the limited first print edition included the limited edition of the first volume of THE iDOLM@STER anime on Blu-Ray disc (which also includes the PERFECT IDOL 01 CD), Gravure For You! Vol. 1, a mini-gravure model magazine featuring Iori and Haruka, a 5 photo image set of Iori, as well as the official soundtrack CD with BGM from the game. This all came packed in a special box which seems to be for other volumes of the anime, as the box is simply labeled "THE iDOLM@STER", referencing itself to the anime, not the iM@S2 game.
Changes from THE iDOLM@STER
Although the settings and characters strongly resemble the ones used in the older games, iM@S2 is in fact a standalone in the series. One could call it a parallel universe where Producer never joined 765 Pro. 961 Pro's Project Fairy didn't exist either. However, the characters Miki Hoshii, Takane Shijou and Hibiki Ganaha exist and are part of 765 Production, suggesting that the events of the SP games likely never happened.
Nearly all of the 765 characters underwent design updates in this game. Most notable to these changes are Mami Futami, Azusa Miura, Iori Minase, Ritsuko Akizuki and Makoto Kikuchi. Many girls' profile sizes changed, some rather dramatically, such as Ami and Mami's height. The 876 idols also received their first HD appearance within the PS3 version of the game.
While the address for the 765 office stayed the same, the building itself gained a floor in height and was changed to be brown in color. The stairs on the side of the building are no longer rounded and the roof is now flat. The building no longer has a series of signs attached to the stairs, and does not have an adjacent building attached to the right. The tape on the office windows is now yellow and the office space itself is now much more defined. There are more rooms, bulletin boards, computers and chairs within the office.
While only shown in the Gravure for You! segments for 876 Production, the 876 office actually had a minor update. The poster in the background depicting Sophie of the Tales series was removed upon porting to the PS3.
Costumes are now classified as Floral, Luxury, and Starry, replacing the previous CUTE&GIRLY, COOL&SEXY, and COSMIC&FUNNY categories respectively. The standard versions of the costumes are called Vital Sunflower (Floral), Pink Diamond 765 (Luxury), and Charming Venus (Starry).
Differences between the Xbox 360 and PS3 release
READY!! and Nanairo Button were added to the PS3 release, along with the Princess Melody costume and the The ☆ Wild Strawberry Floral recolor (which replaced the Snow Strawberry NEO recolor to better match the anime).
A "hard" difficulty mode was included in the PS3 release. This mode also changes the costumes and songs the rivals perform.
In S4U mode, there is a new addition- guest performances. Using this, the player can set up and view a Jupiter performance, though their costume and song choices are very limited. Ai Hidaka, Eri Mizutani, Ryo Akizuki, and Miku Hatsune are also available in this mode as DLC; if the player purchases them, they will appear as Festival rivals and in song rankings, though they don't appear in the story mode. S4U mode also supports DLC stages.
The first three 360 DLC catalogs' songs and costumes were included as unlockable, non-DLC content in the PS3 game.
By the time the PS3 version was released, the 360 version already had released 10 DLC catalogs. Because of this, the 360 version's DLC concluded with the release of Watashi-tachi wa Zutto... Deshou? and the 14th catalog in March 2012, so there are some songs and costumes that are DLC for only the PS3 version. However, the DLC costume Punkish Gothic is only available as DLC for the 360 version for unknown reasons.
The PS3 version includes a "special episode", unlockable after beating the main story, where the Producer takes on the role of Ritsuko's assistant as she produces Ryuuguu Komachi and tries to beat Jupiter. Though they can't produce them, the player can choose to see Azusa, Iori, Ami, or Ritsuko's story, whereas the 360 version had those girls appear only as rivals.
- THE IDOLM@STER 2 Homepage (Portal)
- Playstation 3 Homepage
- Xbox 360 Homepage
- 961 Production Homepage
- 765 Production Homepage (Formerly linked to the 765 Pro homepage, as of an unknown date it's been directing to the currently next to empty 765Pro page on the anime site)
- "長谷さんからバトンタッチ――『アイマス2』雪歩役・浅倉さん最速インタビュー!!" (in Japanese). ASCII Media Works (July 5, 2010).
- "The Idolm@ster's Yurina Hase Explains Why She Left Yukiho Role". Anime News Network (November 3, 2015).
- "【CEDEC 2010】『アイマス2』ではココまでこだわる！ かわいいアイドルの作り方" (in Japanese). ASCII Media Works (September 3, 2010).
- "バンダイナムコ、Xbox 360「アイドルマスター2」を2011年春リリース「THE IDOLM@STER 5th ANNIVERSARY The world is all one !!」で発表" (in Japanese). Game Watch (July 3, 2010).