THE iDOLM@STER Dearly Stars
THE iDOLM@STER Dearly Stars | ||||||||||||
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THE iDOLM@STER Dearly Stars (Japanese: アイドルマスター ディアリースターズ Aidorumasutaa Diarii Sutaazu) is a video game in THE iDOLM@STER series released for the Nintendo DS on September 17, 2009 (at a price of ¥6,279), starring Ai Hidaka, Eri Mizutani, and Ryo Akizuki of 876 Production. It is notable for being the first title in THE iDOLM@STER 2nd Vision Project. The game features a story mode with one of the three idols, a multiplayer wireless cheering mode, as well as a Download Play mode.
THE iDOLM@STER Dearly Stars is the first game in the series where the player takes the role of an idol, making this the second game where the player does not take the role of a producer following THE iDOLM@STER Live for You!. Namco Bandai Games has classified the genre of this game as being Top Idol Adventure. It makes use of the DS's Wi-Fi, wireless and Download Play features. Pre-orders of the game came with a limited edition WeißSchwarz trading card.
It is also the first and so far the only THE iDOLM@STER title to be released on a Nintendo platform.
Story
It was confirmed that in 2nd Vision, Miki Hoshii, Hibiki Ganaha and Takane Shijou would return and join 765 Production, thus implying that 2nd Vision, including Dearly Stars, continues the story from THE iDOLM@STER SP. This has been further suggested to be the case by several 765 characters making an appearance in promotion material as already being successful idols.
In the game, each of the three playable characters has her or his own story, starting shortly before the idol in question joins 876 Production, a talent agency that serves as a central element of the game´s setting.
When the player acquires the best ending for all 3 idols, an "epilogue" chapter will be unlocked.
Ai's story
Ai, wishing to become an idol as famous as her mother once was, has been participating in tests at various talent agencies, but she has failed every single one of them. Her inability to even begin to follow into her mother's footsteps becomes a complex to her. As Ai bursts into tears, alone in a public park, she is approached by 765 Production idol Haruka Amami, who was a special judge at one of the tests Ai has taken. Having sensed something special about Ai's singing, Haruka comforts her and introduces her to 876 Production's president Ishikawa. The president is very quick to invite Ai into 876, as she believes that the name of her mother -- Mai Hidaka -- alone should be enough to propel Ai to the top. Ai protests, stating that she wants to become an idol using only her own strength. She is then given one chance to prove herself, at a rookie idol audition. Ai won the audition and slowly become a popular idol herself. Later, her mother Mai Hidaka suddenly came out from retirement and challenges her with Ai's old manager Manami Okamoto. Ai will have to either avoid dueling with her mother on a singing audition or win and shine by completely step off her mother's shadow.
Eri's story
She was an internet celebrity and hikikomori famous on the net as Ellie. She is a shy and reserved girl. One day she receives a message from a producer named Ozaki who encourages her to debut as a real idol. Eventually she is able to build up the courage to meet Ozaki. Ozaki asks her for her real name, and she says that her real name is Eri Mizutani. Then she makes her debut at the 876 Production. She meets Ai and Ryo there and decides to give up her life as a net idol and hikikomori. There she is given a chance to prove she can succeed as a real idol.
Ryo's story
Deeply worried by his feminine image and hoping to become more popular with the girls, Ryo has been considering becoming an idol for a long time; but when he visits the 765 Production office to discuss this idea with his cousin Ritsuko Akizuki, she appears skeptical towards his plans. However, she is prepared to introduce him to Manami Okamoto, a manager at 876 Production. Manami, in deep trouble because of an 876 idol having become unable to perform at a live that is about to take place, is glad to accept Ryo as a substitute. Much to his disturbance, he has to go on stage dressed as a girl.
Ritsuko, noticing Ryo's charming on-stage appearance, decides that he should make his debut with 765 Production after all. Ryo immediately refuses because Ritsuko wants him to debut as a girl idol, and he does not like the idea of being toyed with by his cousin. He chooses to join 876 Production instead so he will be able to debut in his own way.
However, when he is officially being taken in by 876 Production, president Ishikawa decides that Ryo will continue to perform as a female idol for the time being. His fans and his fellow 876 idols Ai Hidaka and Eri Mizutani are not aware that Ryo is actually male.
Shortly afterward, Ryo is asked to join an audition in which he will face Ai and Eri to decide which one of them will be allowed to make a stage appearance in a unique TV show. Ryo feels that he is at a disadvantage as both of his rivals have an experienced mentor by their sides to lend them advice. Ryo's cousin Ritsuko, however, is too busy to help him out. Instead, she introduces him to Makoto Kikuchi, a popular and successful 765 Production idol to be his mentor.
After interacting with Yumeko Sakurai, Souichi Takeda and the other 765 production idols, Ryo has become a popular and successful idol himself. However ultimately, he has to face a difficult choice to either find a way to realize his goal to become a male idol; or continue to become a female idol in order to avoid hurting his fans' and fellow 876 colleagues' feelings.
Gameplay
Story Mode
In the Story Mode, the player takes on the role of one of the game´s three prospective idols. Outside of the story scenes, the gameplay follows a structured pattern. Unlike previous games, this structure is based on a day-by-day basis rather than being based on weeks.
With the exception of a certain scenario, every Monday, at the beginning of the week the player greets one of the other two idols. Like in the other iDOLM@STER games this can affect your tension. After this the player meets up with 876 Pro's president Ishikawa to discuss the current week's popular image. In addition, the player will receive advice and directions and be able to change costumes and songs.
The player should take notice that unlike previous iDOLM@STER titles, the player can only change songs and costumes including accessories at the beginning of a new week. Songs can't be switched anymore after acquiring the idol's image song. The player can also alter the choreography and camera work. These customizations affect the idol's image levels, and there may be benefit in matching them with the current popular image.
Every Sunday the player is given the choice on how to spend the day off, by either staying indoors or going outside and watch the other two idols perform, thus raising some tension. Staying home won't give you any tension but you won't be forced to watch a few seconds of another idol's performance, thus saving you some real life time. Either way you'll either get a random accessory, costume or fan mail at the end of the day. However, you receive nothing if too much time (more than two weeks) has passed since your last audition.
Every morning, including Monday mornings, the player is then taken to the My Menu (マイメニュー) screen, where information such as the player's idol rank, indicating an idol's popularity, the player's vocal (Vo), dance (Da) and visual (Vi) image levels and the current popular image is displayed. Here, the player is able to read mail, save the game and decide how to spend the rest of the day. There are four activities to choose from: lesson (レッスン), promotion (営業), audition (オーディション), and taking the day off (休む). The audition (オーディション) can only be selected once the president considers the idol to be ready for an audition, based on the prefixed amount of necessary "story based" promotions completed so far.
Lesson
Upon selecting lesson, the player will be presented with a choice of three types of lessons to take. Each lesson raises a specific image. A vocal lesson (ボーカルレッスン) raises the idol's vocal image, a dance lesson (ダンスレッスン) raises the idol's dance image and a visual lesson (ビジュアルレッスン) raises the idol's visual image. The amount by which the image is raised depends on the outcome of the lesson.
In addition to an increase in stats, it is possible to obtain a choreography panel at the end of a lesson. Regular panels can be acquired from lessons in the Story Mode, whereas "idol panels" can only be acquired if you accept the help of an experienced 765 idol after the first time you met them and you obtain at least a 'GOOD LESSON'. Panel 3 of one of the original 9 idol's original personal song can only be acquired from the idol the song's associated with; "Aoi Tori" for Chihaya, "Taiyou no Jealousy" for Haruka etc. 765 idols can only be encountered when you're at idol rank E, D or C, with the exception of a certain idol's D-rank scenario. Although the chance of encountering an idol is random, their schedule is fixed based on the day of the week as well as the type of lesson.
765 idols that have an active role in a 876 idol's story as well as both Takane and Hibiki won't appear as lesson coaches in Story Mode.
- For more information, see Lesson.
Promotion
By selecting promotion, the player will get a choice of various jobs to do. Much like in previous THE iDOLM@STER games, a dialogue between the protagonist and one or more other characters will be shown and at some points choices must be made to advance the dialogue. Depending on the selected choices and behavior, the player will obtain a number of 'memories'. Also, promotions marked with a red exclamation mark (!) are required in order to progress the story and to enter auditions. Memories are reset to 0 (zero) at the beginning of every chapter. Only the story-based promotions are voiced.
Audition
After completing a certain amount of story-based promotions, the president will let the player participate in an audition. The chances of passing are based on the idol's stats and the current popular image. The player can influence the odds during the audition by using memories to activate a roulette of 'good' and 'bad' panels and using the stylus to attempt to touch a 'good' panel. If the player succeeds, the interest gauge of the judge that is displayed on the upper screen will rise, increasing the chance of passing. Depending on the idol's current stats, the judges' initial interest and the speed his or her interest drops is modified. Interest only goes up to a maximum of 90% and can drop to 10% at lowest, even if the interest bar is completely full or empty. Also, because the judge's interest is measured in percentages from 10 to 90 percent, one could lose an audition with a full interest bar and win an audition with an empty bar.
The outcome of the audition will affect the direction of the scenario, with failing usually leading to either a different story branch or a bad ending. Ranking up requires passing auditions at given points in the story, while failing the rank-up audition will lead directly to an ending. Reaching the true ending requires passing the audition at A rank.
The idol rank report (アイドルランク報告) will be presented to the player, showing how many new fans the idol has gathered in a chapter at the end of a chapter.
Day off
Raises some tension and skips to the next day.
Stage Mode
In the Stage Mode, the player can watch the idols perform. Beforehand, the performing idol, the song, the stage and the idol's outfit can be selected and the choreography and the camera work can be customized.
Outfit
Like in previous installments, a costume can be chosen from the categories Cute&Girly, Cosmic&Funny, and Cool&Sexy. Accessories are available in the categories Head, Body and Hand. Initially, only a small selection of costumes and accessories can be used, but more can be obtained in the Story Mode and by scanning QR Codes.
In the Stage Mode, an additional costume category called T-Shirt can be selected. By choosing this category the player will be able to design their own T-shirt for the idol to wear. This is done by selecting a basic T-shirt and drawing an illustration for its front and one for its back on the touch screen using a variety of colors and tools.
Choreography
Using the choreography customization function (振付エディット), players can create an original dance for the selected song using choreography panels. These panels represent dance moves found in the default dances of many songs not found in iDOLM@STER DS as well as a number of basic moves and a variety of some of the "original 10" idols' trademark motions and moves. A list of all of the collectable choreography panels is available below.
Dearly Stars Choreography Panels | |||||
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Panel Name | Stat | Source | Specifics | How to Unlock | |
BAS1 (Japanese: ベーシック1 Basic 1) |
Dance | My Best Friend | (Japanese: そんな Sonna) in the last chorus of the song | ||
BAS2 (Japanese: ベーシック2 Basic 2) |
Vocal | GO MY WAY!! | (Japanese: 「いえーい」 "YAY!") directly before the last chorus | ||
BAS3 (Japanese: ベーシック3 Basic 3) |
Visual | Here we go!! | (Japanese: Here We Go!! Here We Go!! 君と Here We Go!! Here we Go!! Kimi to) in the first line of the chorus | ||
BAS4 (Japanese: ベーシック4 Basic 4) |
Dance | Here we go!! | (Japanese: Wake Up!! Wake Up!! 全て Wake Up!! Wake Up!! Subete) in the second line of the chorus | ||
BAS5 (Japanese: ベーシック5 Basic 5) |
Vocal | THE IDOLM@STER | (Japanese: 言葉に Kotoba ni) the first line of the chorus | ||
BAS6 (Japanese: ベーシック6 Basic 6) |
Visual | Positive! | Step forwards, step backwards, which is the first dance step in the introduction | ||
BAS7 (Japanese: ベーシック7 Basic 7) |
Dance | My Best Friend | Hands and arms forming a "W" shape, spin to the left, tap foot, spin to the starting position, which takes place during the interlude between the introduction and verse. | ||
BAS8 (Japanese: ベーシック8 Basic 8) |
Vocal | THE IDOLM@STER | Second set of actions (sweeping motion) during the interlude between the two choruses | ||
BAS9 (Japanese: ベーシック9 Basic 9) |
Visual | THE IDOLM@STER | Third set of actions (macarena) during the interlude between the two choruses | ||
BAS10 (Japanese: ベーシック10 Basic 10) |
Dance | THE IDOLM@STER | Fourth set of actions (hand cross) during the interlude between the two choruses | ||
BAS11 (Japanese: ベーシック11 Basic 11) |
Vocal | My Best Friend | Hand roll down and back twice, which takes place right after the background singer sings "MY BEST FRIEND" for the first time in the M@STER VERSION | ||
BAS12 (Japanese: ベーシック12 Basic 12) |
Visual | My Best Friend | (Japanese: 投げキッス Nage KISSU) within the first line of the introduction | ||
BAS13 (Japanese: ベーシック13 Basic 13) |
Dance | Watashi wa Idol | (Japanese: 以上 Ijou) in the last syllables of the bridge | ||
BAS14 (Japanese: ベーシック14 Basic 14) |
Vocal | relations | (Japanese: 駐車場で chuusajou de) which is towards the beginning of the first line in the first verse | ||
BAS15 (Japanese: ベーシック15 Basic 15) |
Visual | Taiyou no Jealousy | (Japanese: 夢なら Yume nara) which is towards the beginning of the first line in the first verse | ||
BAS16 (Japanese: ベーシック16 Basic 16) |
Dance | Watashi wa Idol | (Japanese: 量と才能だけで Ryou to sainou dake de) which is most of the first line of the bridge | ||
BAS17 (Japanese: ベーシック17 Basic 17) |
Vocal | Watashi wa Idol | (Japanese: と私が一番!でもあな To watashi ga ichiban! demo ana) which is most of the first line and part of the second line of the chorus | ||
BAS18 (Japanese: ベーシック18 Basic 18) |
Visual | Watashi wa Idol | (Japanese: だってスタートラインがもう datte SUTAATO RAIN ga mou) which is most of the fifth line of the chorus | ||
BAS19 (Japanese: ベーシック19 Basic 19) |
Dance | shiny smile | (Japanese: 君まで届きたい! Kimi made todoki tai!) which is the first line of the chorus | ||
BAS20 (Japanese: ベーシック20 Basic 20) |
Vocal | "HELLO!!" | Large jump during the very first interlude of the song | ||
BAS21 (Japanese: ベーシック2 Basic 21) |
Visual | Kiramekirari | Shuffle, step left, shuffle, step right, which takes place immediately after "Guitar solo come on!" | ||
BAS22 (Japanese: ベーシック22 Basic 22) |
Dance | Kiramekirari | Spin left, spin right, which takes place immediately after the shuffles | ||
BAS23 (Japanese: ベーシック23 Basic 23) |
Vocal | Here we go!! | (Japanese: ド~ン!! DO~N!!) which is at the end of the bridge | ||
BAS24 (Japanese: ベーシック24 Basic 24) |
Visual | Costume Select | Step back and forth, with one foot crossing behind the other | ||
BAS25 (Japanese: ベーシック25 Basic 25) |
Dance | ??? | Step left and right while turning the arms at the elbow to form a circle | ||
BAS26 (Japanese: ベーシック26 Basic 26) |
Vocal | Costume Select | A simple box step, which is similar to a step in Mahou o Kakete! | ||
BAS27 (Japanese: ベーシック27 Basic 27) |
Visual | Costume Select | Step to the left and right while making cat poses with hands | ||
TIM1 (Japanese: THE IDOLM@STER 1 THE IDOLM@STER 1) |
Dance | THE IDOLM@STER | (Japanese: それだけでは退屈 Sore dake de wa taikutsu), which is the second to last line in second verse | ||
TIM2 (Japanese: THE IDOLM@STER 2 THE IDOLM@STER 2) |
Dance | THE IDOLM@STER | (Japanese: だけど甘い物食べて Dakedo amaimono tabete), which is the second line of the chorus | ||
TIM3 (Japanese: THE IDOLM@STER 3 THE IDOLM@STER 3) |
Dance | THE IDOLM@STER | Steps in place, arms in crossing in at the elbow and forearm, which is the last dance step before the ending pose | ||
GMW1 (Japanese: GO MY WAY!! 1 GO MY WAY!! 1) |
Visual | GO MY WAY!! | (Japanese: GO MY WAY!! GO MY WAY!!), which is the very first dance step in the song | ||
GMW2 (Japanese: GO MY WAY!! 2 GO MY WAY!! 2) |
Visual | GO MY WAY!! | (Japanese: 一番大好きな Ichiban daisuki na), which is the third line of the song | ||
GMW3 (Japanese: GO MY WAY!! 3 GO MY WAY!! 3) |
Visual | GO MY WAY!! | (Japanese: 3,2,1 GO!! 3,2,1 GO!!) which starts with a point, and then the lead into the verse | ||
SHI1 (Japanese: shiny smile 1 shiny smile 1) |
Vocal | shiny smile | (Japanese: 妥協しない 追求したい Dakyou shinai tsuikyuu shitai), which is the first part of bridge | ||
SHI2 (Japanese: shiny smile 2 shiny smile 2) |
Vocal | shiny smile | (Japanese: ない 手に入れたいものを数え上げて nai Te ni iretai mono o kazoe agete), which is the middle of the chorus | ||
SHI3 (Japanese: shiny smile 3 shiny smile 3) |
Vocal | shiny smile | (Japanese: カでいたい私 pika de itai Watashi) which is right before first "shiny smile" | ||
HEL1 (Japanese: "HELLO!!" 1 "HELLO!!" 1) |
Visual | "HELLO!!" | (Japanese: SAY “HELLO!!” SAY “HELLO!!”), which is the very first "SAY “HELLO!!”" in the song | ||
HEL2 (Japanese: "HELLO!!" 2 "HELLO!!" 2) |
Visual | "HELLO!!" | (Japanese: いつか見たい 掴みたい Itsuka mitai tsukamitai), which is in the middle of bridge | ||
HEL3 (Japanese: "HELLO!!" 3 "HELLO!!" 3) |
Visual | "HELLO!!" | (Japanese: いくつも実らせよう ikutsumo minoraseyou) which is towards the end of the last chorus | ||
TAI1 (Japanese: 太陽のジェラシー1 Taiyou no Jealousy 1) |
Vocal | Taiyou no Jealousy | (Japanese: ずっと人魚 Zutto ningyou), which is during the introduction to the song | ||
TAI2 (Japanese: 太陽のジェラシー2 Taiyou no Jealousy 2) |
Vocal | Taiyou no Jealousy | (Japanese: 焦げて kogete), which is after "HAATO mo" in the first verse | ||
TAI3 (Japanese: 太陽のジェラシー3 Taiyou no Jealousy 3) |
Vocal | Taiyou no Jealousy | (Japanese: つかまえて「好きだよ」と云ってほしい Tsukamaete "suki da yo" to itte hoshii), which is the second to last line in the first verse | ||
AOI1 (Japanese: 蒼い鳥1 Aoi Tori 1) |
Vocal | Aoi Tori | (Japanese: 蒼い鳥もし幸せ Aoi tori Moshi shiawase), which is the first line of the first chorus | ||
AOI2 (Japanese: 蒼い鳥2 Aoi Tori 2) |
Vocal | Aoi Tori | (Japanese: 蒼い鳥自由と孤独 Aoi tori Jiyuu to kodoku), which is the first line of the second chorus | ||
AOI3 (Japanese: 蒼い鳥3 Aoi Tori 3) |
Vocal | Aoi Tori | (Japanese: 傷ついて 血を流したって いつも心のまま kizutsuite Chi o nagashitatte Itsumo kokoro no mama), which is in the middle of the first verse | ||
FIR1 (Japanese: First Stage 1 First Stage 1) |
Dance | First Stage | (Japanese: もしお化粧してお洒落して moshi okushou shite oshare shite), which is the first line of the bridge | ||
FIR2 (Japanese: First Stage 2 First Stage 2) |
Dance | First Stage | (Japanese: 気付いたら kizuitara), which is after the second "Love me, Love me" | ||
FIR3 (Japanese: First Stage 3 First Stage 3) |
Dance | First Stage | Hand to head, bend left, bend right, which takes place during the first interlude in the song | ||
OHA1 (Japanese: おはよう!!朝ご飯1 Ohayou!! Asagohan 1) |
Visual | Ohayou!! Asagohan | First steps during the introduction of the song | ||
OHA2 (Japanese: おはよう!!朝ご飯2 Ohayou!! Asagohan 2) |
Visual | Ohayou!! Asagohan | Turn around, shake backside, jump around, which is the last step in the introduction to the song | ||
OHA3 (Japanese: おはよう!!朝ご飯3 Ohayou!! Asagohan 3) |
Visual | Ohayou!! Asagohan | (Japanese: ご飯に納豆 味噌汁 のり 玉子 Gohan ni nattou misoshiru nori tamago), which is towards the end of the second verse | ||
MAH1 (Japanese: 魔法をかけて!!1 Mahou o Kakete!! 1) |
Vocal | Mahou o Kakete! | (Japanese: ため息がひ tameiki ga hi), which is within the first line of the song | ||
MAH2 (Japanese: 魔法をかけて!!2 Mahou o Kakete!! 2) |
Vocal | Mahou o Kakete! | (Japanese: 恋を夢見るお姫様は koi o yume miru ohime-sama wa), which is the first line of the chorus | ||
MAH3 (Japanese: 魔法をかけて!!3 Mahou o Kakete!! 3) |
Vocal | Mahou o Kakete! | (Japanese: いつか素敵な 王子様に itsuka suteki na ouji-sama ni), which is the second line of the chorus | ||
NIN1 (Japanese: 9:02pm 1 9:02pm 1) |
Vocal | 9:02pm | (Japanese: (why) tears 泣いてるよ (why) tears naiteru yo), which is within the middle of the chorus | ||
NIN2 (Japanese: 9:02pm 2 9:02pm 2) |
Vocal | 9:02pm | (Japanese: だけでもいい dake demo ii), which is towards the end of the first chorus | ||
NIN3 (Japanese: 9:02pm 3 9:02pm 3) |
Vocal | 9:02pm | (Japanese: ずっと・・・ Zutto…), which is the end of the first chorus | ||
AGE1 (Japanese: エージェント夜を往く1 Agent Yoru o Yuku 1) |
Dance | Agent Yoru o Yuku | (Japanese: 果てなく 心の奥まで hatenaku kokoro no oku made), which is the first line of the chorus | ||
AGE2 (Japanese: エージェント夜を往く2 Agent Yoru o Yuku 2) |
Dance | Agent Yoru o Yuku | (Japanese: だけの夢 踊るわ 激しく dake no yume odoru wa hageshiku), which is the last line of the first chorus | ||
AGE3 (Japanese: エージェント夜を往く3 Agent Yoru o Yuku 3) |
Dance | Agent Yoru o Yuku | (Japanese: 望みの かぎりに 燃やすわ 激しく Nozomi no kagiri ni Moyasu wa hageshiku), which is the last line of the song | ||
HWG1 (Japanese: Here We Go!!1 Here we go!! 1) |
Visual | Here we go!! | (Japanese: わがまま言って メッ! wagamama itte (me!)), which is directly after the introduction and spin | ||
HWG2 (Japanese: Here We Go!!2 Here we go!! 2) |
Visual | Here we go!! | (Japanese: ごめんなさいね シュン・・・ gomenasai ne (shun...)), which is the second line of the song | ||
HWG3 (Japanese: Here We Go!!3 Here we go!! 3) |
Visual | Here we go!! | (Japanese: 瞳で絶対見つめたいから hitomi de zettai mitsumetai kara), which is the last line of the first chorus | ||
POS1 (Japanese: ポジティブ!1 Positive! 1) |
Visual | Positive! | (Japanese: 着替え kigae), which is within the first line of the song | ||
POS2 (Japanese: ポジティブ!2 Positive! 2) |
Visual | Positive! | (Japanese: 誰スか?私しかないっしょ! Daresuka? Watashi shika naissho!), which is a portion of the talking segment | ||
POS3 (Japanese: ポジティブ!3 Positive! 3) |
Visual | Positive! | (Japanese: 自分で切り開かなきゃ ダメっしょ~! Jibun de kiri akanakya damessho~!), which is the last line of the talking segment | ||
REL1 (Japanese: relations1 relations 1) |
Dance | relations | (Japanese: あの海あの街角は Ano umi ano machikado wa ), which is the first line of the bridge | ||
REL2 (Japanese: relations2 relations 2) |
Dance | relations | (Japanese: で de (interlude)), which is the part of the interlude after the second line of the bridge. Choreography-wise it starts after the jump | ||
REL3 (Japanese: relations3 relations 3) |
Dance | relations | (Japanese: 望みの かぎりに 燃やすわ 激しく Nozomi no kagiri ni Moyasu wa hageshiku), which is the last line of the song | ||
WAT1 (Japanese: 私はアイドル♥1 Watashi wa Idol♥ 1) |
Visual | Watashi wa Idol♥ | (Japanese: もソコソコかも そりゃ私 mo sokosoko kamo sorya watashi), which is the second part of the first chorus | ||
WAT2 (Japanese: 私はアイドル♥2 Watashi wa Idol♥ 2) |
Visual | Watashi wa Idol♥ | (Japanese: もう遥か遠くにあって そう簡 mou haruka tooku ni atte sou kantan), which is the middle part of the first chorus | ||
WAT3 (Japanese: 私はアイドル♥3 Watashi wa Idol♥ 3) |
Visual | Watashi wa Idol♥ | (Japanese: この魅力ビームで kono miryoku BIIMU de), which is the second to last line of the song | ||
OMO1 (Japanese: 思い出をありがとう1 Omoide o Arigatou 1) |
Vocal | Omoide o Arigatou | (Japanese: 初めて感じちゃった hajimete kanji chatta), which is the second part of the first line of the first verse | ||
OMO2 (Japanese: 思い出をありがとう2 Omoide o Arigatou 2) |
Vocal | Omoide o Arigatou | (Japanese: 時間が戻せるなら jikan ga modoseru nara), which is the first part of the last line of the first verse | ||
OMO3 (Japanese: 思い出をありがとう3 Omoide o Arigatou 3) |
Vocal | Omoide o Arigatou | (Japanese: 思い出をありがとう Omoide o Arigatou), which is the first part of the first chorus | ||
MAS1 (Japanese: まっすぐ1 Massugu 1) |
Vocal | Massugu | (Japanese: 未来 まっすぐにね mirai massugu ni ne), which is the last line of the first chorus | ||
MAS2 (Japanese: まっすぐ2 Massugu 2) |
Vocal | Massugu | (Japanese: Happy な思考回路で Happy na shikou kairo de), which is the middle part of the bridge | ||
MAS3 (Japanese: まっすぐ3 Massugu 3) |
Vocal | Massugu | (Japanese: 決めた! 今すぐに Kimeta! ima sugu ni), which is the first line of the last chorus | ||
MBF1 (Japanese: My Best Friend 1 My Best Friend 1) |
Visual | My Best Friend | (Japanese: ウキウキ! 早起き! Ukiuki! Hayaoki!), which is the intro and the first line of the song | ||
MBF2 (Japanese: My Best Friend 2 My Best Friend 2) |
Visual | My Best Friend | (Japanese: まるでジェットコースターみたいね Marude JETTO KOOSUTAA mitai ne), which is the last line of the introduction | ||
MBF3 (Japanese: My Best Friend 3 My Best Friend 3) |
Visual | My Best Friend | (Japanese: ハッピー さりげなく HAPPII Sarigenaku), which is within the middle of the first chorus | ||
KIR1 (Japanese: キラメキラリ1 Kiramekirari 1) |
Visual | Kiramekirari | (Japanese: キラメキラリ もっとMOREっと KIRAMEKIRARI motto MORE tto), which is the third line in the first chorus | ||
KIR2 (Japanese: キラメキラリ2 Kiramekirari 2) |
Visual | Kiramekirari | (Japanese: トキメキラリ きっとキュンッと 鏡を見れば超ラブリー TOKIMEKIRARI kitto KYUN tto Kagami o mireba chou RABURII), which are the fifth and sixth lines in the first chorus | ||
KIR3 (Japanese: キラメキラリ3 Kiramekirari 3) |
Visual | Kiramekirari | (Japanese: フレーフレー頑張れ!!さあ行こう♪ FUREE FUREE ganbare!! Saa ikou♪), which is the first line of the last cheer | ||
ALI1 (Japanese: ALIVE1 ALIVE 1) |
Vocal | ALIVE | (Japanese: り重なってく rikasanatteku), which is a part of the first line of the song | ||
ALI2 (Japanese: ALIVE2 ALIVE 2) |
Vocal | ALIVE | (Japanese: Keep your dreams どんな夢も Keep your dreams Donna yume mo), which is the first part of the first chorus | ||
ALI3 (Japanese: ALIVE3 ALIVE 3) |
Vocal | ALIVE | (Japanese: この地球に標は無いけど Kono hoshi ni shirube wa nai kedo), which is the second to last line of the song | ||
PRE1 (Japanese: プリコグ1 Precog 1) |
Visual | Precog | (Japanese: 陽光(ひかり)を浴びて とろけるみたい Hikari o abite torokeru mitai), which is the first line in the song | ||
PRE2 (Japanese: プリコグ2 Precog 2) |
Visual | Precog | (Japanese: トゥルタラ・タッタッタ・リッタ トゥルタラ・タッタッタラ Turutara tattatta ritta Turutara tattattara), which are the first two sets within the song | ||
PRE3 (Japanese: プリコグ3 Precog 3) |
Visual | Precog | (Japanese: 片足上げてバランス katashi agete BARANSU), which is the last line of the third chorus | ||
DAZ1 (Japanese: Dazzling World1 Dazzling World 1) |
Dance | Dazzling World | (Japanese: プリズム PURIZUMU), which is the last word of the bridge and interlude | ||
DAZ2 (Japanese: Dazzling World2 Dazzling World 2) |
Dance | Dazzling World | (Japanese: 光りだす 思い出一杯 作るのよ hikaridasu Omoide ippai tsukuru no yo), which is the last line of the first chorus | ||
DAZ3 (Japanese: Dazzling World3 Dazzling World 3) |
Dance | Dazzling World | (Japanese: 手と手つないで 歩き出す あなたと生きる Te to te tsunai de arukidasu Anata to ikiru), which are the last two lines of the song | ||
APP1 (Japanese: 愛アピール Ai Appeal) |
Vocal | Original | Sways back and forth with their arms at their side. Meant to be Ai's appeal. | ||
APP2 (Japanese: 絵理アピール Eri Appeal) |
Visual | Original | Puts their hands up like an artist or a ballerina. Meant to be Eri's appeal. | ||
APP3 (Japanese: 涼アピール Ryo Appeal) |
Dance | Original | Ryo's iM@S 2 appeal, but he finishes with Iori's hand to ear pose, and then stands up straight. Meant to be Ryo's appeal. | ||
APP4 (Japanese: ダンスアピール Dance Appeal) |
Dance | Appeal | Hand at heart, other arm sweeps upwards | ||
APP5 (Japanese: ボーカルアピール Vocal Appeal) |
Vocal | Appeal | Hands under chin, elbows out | ||
APP6 (Japanese: ビジュアルアピール Visual Appeal) |
Visual | Appeal | Standing on one leg with one arm in the air | ||
ACC1 (Japanese: ダンスアクシデント Dance Accident) |
Dance | Accident | Fall onto hands and knees | ||
ACC2 (Japanese: ボーカルアクシデント Vocal Accident) |
Vocal | Accident | Falls backwards onto their side | ||
ACC3 (Japanese: ビジュアルアクシデント Visual Accident) |
Visual | Accident | Falls to the right | ||
HAR1 (Japanese: 春香日常1 Haruka Everyday 1) |
Vocal | Character Motions | |||
HAR2 (Japanese: 春香日常2 Haruka Everyday 2) |
Vocal | Character Motions | |||
HAR3 (Japanese: 春香サンクス Haruka Thanks) |
Vocal | Character Motions | Haruka's Bow Animation | ||
CHI1 (Japanese: 千早日常1 Chihaya Everyday 1) |
Vocal | Character Motions | |||
CHI2 (Japanese: 千早日常2 Chihaya Everyday 2) |
Vocal | Character Motions | |||
CHI3 (Japanese: 千早サンクス Chihaya Thanks) |
Vocal | Character Motions | Chihaya's Bow Animation | ||
YUK1 (Japanese: 雪歩日常1 Yukiho Everyday 1) |
Visual | Character Motions | |||
YUK2 (Japanese: 雪歩日常2 Yukiho Everyday 2) |
Visual | Character Motions | |||
YUK3 (Japanese: 雪歩サンクス Yukiho Thanks) |
Visual | Character Motions | Yukiho's Bow Animation | ||
YAY1 (Japanese: やよい日常1 Yayoi Everyday 1) |
Visual | Character Motions | |||
YAY2 (Japanese: やよい日常2 Yayoi Everyday 2) |
Visual | Character Motions | |||
YAY3 (Japanese: やよいサンクス Yayoi Thanks) |
Visual | Character Motions | Yayoi's Bow Animation | ||
RIT1 (Japanese: 律子日常1 Ritsuko Everyday 1) |
Vocal | Character Motions | |||
RIT2 (Japanese: 律子日常2 Ritsuko Everyday 2) |
Vocal | Character Motions | |||
RIT3 (Japanese: 律子サンクス Ritsuko Thanks) |
Vocal | Character Motions | Ritsuko's Bow Animation | ||
AZU1 (Japanese: あずさ日常1 Azusa Everyday 1) |
Vocal | Character Motions | |||
AZU2 (Japanese: あずさ日常2 Azusa Everyday 2) |
Vocal | Character Motions | |||
AZU3 (Japanese: あずさサンクス Azusa Thanks) |
Vocal | Character Motions | Azusa's Bow Animation | ||
IOR1 (Japanese: 伊織日常1 Iori Everyday 1) |
Visual | Character Motions | |||
IOR2 (Japanese: 伊織日常2 Iori Everyday 2) |
Visual | Character Motions | |||
IOR3 (Japanese: 伊織サンクス Iori Thanks) |
Visual | Character Motions | Iori's Bow Animation | ||
MAK1 (Japanese: 真日常1 Makoto Everyday 1) |
Dance | Character Motions | |||
MAK2 (Japanese: 真日常2 Makoto Everyday 2) |
Dance | Character Motions | |||
MAK3 (Japanese: 真サンクス Makoto Thanks) |
Dance | Character Motions | Makoto's Bow Animation | ||
AMI1 (Japanese: 亜美・真美日常1 Ami & Mami Everyday 1) |
Dance | Character Motions | |||
AMI2 (Japanese: 亜美・真美日常2 Ami & Mami Everyday 2) |
Dance | Character Motions | |||
AMI3 (Japanese: 亜美・真美サンクス Ami & Mami Thanks) |
Dance | Character Motions | Ami's Bow Animation | ||
MIK1 (Japanese: 美希日常1 Miki Everyday 1) |
Visual | Character Motions | |||
MIK2 (Japanese: 美希日常2 Miki Everyday 2) |
Visual | Character Motions | |||
MIK3 (Japanese: 美希サンクス Miki Thanks) |
Visual | Character Motions | Miki's Bow Animation | ||
EX1 (Japanese: エクストラ1 Extra 1) |
Dance | Original | Hands are in the akimbo stance, and then moved to be on the shoulders | ||
EX2 (Japanese: エクストラ2 Extra 2) |
Vocal | Original | Hands are raised up and together, then come down (like Mahou o Kakete! 's "BEDDO" stance) | ||
EX3 (Japanese: エクストラ3 Extra 3) |
Visual | Original | One clap | ||
EX4 (Japanese: エクストラ4 Extra 4) |
Dance | Original | Much like the "no yukai ga" dance move from The Melancholy of Haruhi Suzumiya's song, Hare Hare Yukai | ||
EX5 (Japanese: エクストラ5 Extra 5) |
Vocal | Original | Right hand on stomach, left extended out and then brought in front of the dancer | ||
EX6 (Japanese: エクストラ6 Extra 6) |
Visual | Original | Much like the poses made during the chanting portion of I Want | ||
EX7 (Japanese: エクストラ7 Extra 7) |
Dance | Original | Both hands raised above head and left leg is brought to a 90 degree angle, then the pose changes to akimbo | ||
EX8 (Japanese: エクストラ8 Extra 8) |
Vocal | Original | Hula left twice, hula right twice | ||
EX9 (Japanese: エクストラ9 Extra 9) |
Visual | Original | Left arm waved in circles three times, much like "Mawaru" in Precog | ||
EX10 (Japanese: エクストラ10 Extra 10) |
Dance | Original | Left arm stretched forward twice, right arm stretched forward twice | ||
EX11 (Japanese: エクストラ11 Extra 11) |
Vocal | Original | Airplane landing hand signals, once forward, once lateral | ||
EX12 (Japanese: エクストラ12 Extra 12) |
Visual | Original | Much like the memetic "Erin, Erin" hand wave from the Touhou series | ||
EX13 (Japanese: エクストラ13 Extra 13) |
Dance | Original | Much like the dance move, "The lawnmower" | ||
EX14 (Japanese: エクストラ14 Extra 14) |
Vocal | Original | Hands on shoulders, hands on knees, hands on shoulders, hands on knees | ||
EX15 (Japanese: エクストラ15 Extra 15) |
Visual | Original | Much like the "shiawase to odorki de" dance move from Cyndi Wang's third album song: Honey | ||
EX16 (Japanese: エクストラ16 Extra 16) |
Dance | Original | An air guitar arm swing four times, followed by a big jump | ||
EX17 (Japanese: エクストラ17 Extra 17) |
Vocal | Costume Select | Arms down to knees, and then jump back while covering the chest (as if embarrassed) | ||
EX18 (Japanese: エクストラ18 Extra 18) |
Visual | Original | Pull back arm, then swing it forward with a big jump | ||
EX19 (Japanese: エクストラ19 Extra 19) |
Dance | My Best Friend | The two jumps at the end of the introduction | ||
EX20 (Japanese: エクストラ20 Extra 20) |
Vocal | Original | Jump up twice with your arms outstretched | ||
EX21 (Japanese: エクストラ21 Extra 21) |
Visual | Original | Iori's Arcade pose (leaning forwards with hand to ear), except turned to the audience | ||
EX22 (Japanese: エクストラ22 Extra 22) |
Dance | Original | Jump so your back is towards the audience, than shake your rear three times | ||
EX23 (Japanese: エクストラ23 Extra 23) |
Vocal | Original | Jump up and down twice, with your arms making a cat motion to the right | ||
EX24 (Japanese: エクストラ24 Extra 24) |
Visual | Original | Arms outstretched, doing circle motions twice |
A dance is created by choosing up to ten panels and dividing them among all the phrases of a song and setting the timing for switching from one move to the next. Up to three different panels can be selected for an individual line. While using the touch screen to create the choreography, the player can view the panels' details on the upper screen. These details include an attribute out of Visual (ビジュアル), Dance (ダンス) and Vocal (ボーカル), which will have an effect on the idol's image level when the choreography is edited in the Story Mode.
Randomly adding panels or making up a dance that doesn't make sense will drop your image. The exact criteria for raising or lowering image is unknown but having a fluent animation from the dance to a panel and back to the dance seems to be important; when an idol jumps during a dance or does a hand motion and then the used panel 'forces' the idol in a neutral stance on the ground, the dance will look messed up.
If the choreography is not customized, the song's default dance will be used.
Camera work
The camera work (カメラワーク) can be customized in a very similar way, using panels that represent different camera angles. A number of panels can be selected for each phrase from the songs' lyrics, and the precise timing of the camera switches can be chosen for each of them. This is done on the touch screen, while details of the selected camera angle are displayed on the upper screen. Apart from the UP, MID and LONG camera angles known from previous games, a WIDE camera and a STG camera have also been added.
In total, the following camera angle panels are available.
- UP
- UP Center
- UP Right
- UP Left
- MID
- MID Center
- MID Right
- MID Left
- LONG
- WIDE
- STG
- AUTO
Performance
While the idol's performance is shown on the upper screen, a cheering rhythm game can be played on the lower screen. Before the performance the player can select a call set (コールセット) consisting of three different kinds of calls, which include actions such as various cheers and hand claps. These calls can then be used during the performance to support the idol.
Saved performance can be played for a high score and then be sent to Nintendo WFC. Up to 12 performances can be saved at once. A maximum of 10 performances can be added to the playlist, when playing the playlist all the songs in the list will play one after another. Also, when a headphone/speaker etc. is plugged in and when closing the DS, songs on the playlist continue playing, making the playlist function like some sort of an "audio player".
Multiplayer features
Wireless Cheering Mode
Using the Nintendo DS Wireless functionality, the cheering minigame described above can be played with up to 16 players. Afterward, a results screen will show the player's own score, the best player's score, a synchronization rate and a rank.
Download Play
In this mode there are 2 options one can select as a host, 'Share Story' and 'Share Stage'. The names for both options are misleading seeing as how 'Share Story' only allows one to watch the 'Special Interview', a fully voiced self introduction of the three 876 idols. 'Share Stage' only allows one to watch the 'Extra Stage', the "trio" version of the song "HELLO!!". Both Download Play features are the same things as promotion footage used by NBGI in the past.
DSi features
If the game cartridge is plugged into a Japanese Nintendo DSi, a QR Code (QRコード) option will appear on the main menu. By using the DSi camera to scan a QR code, the player is able to receive items such as costumes and accessories and possibly more. There was only one in-game already acquirable item for "download" with this feature, the Heartache Glasses (キュンキュンメガネ). One had to be signed up for the iDOLM@STER Mobile site and access the site with a supported Japanese cellphone to acquire the QR-code.
As the DSi is not region free, a non-Japanese DSi won't be able run the game at all whereas a regular DS or DS Lite has no problem running the game at all, but obviously won't have the QR function due to the hardware lacking a camera.
QR Codes for Dearly Stars | |||||
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COOL&SEXY Sunshine Yellow |
HAND ACCESSORY Black Cat Paws |
HEAD ACCESSORY Angel Ring |
Characters
Playable characters
The player can select which of these characters to play at the start of the Story Mode. These are also the characters available for performances in the Stage Mode.
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Non-playable characters
Introduced in Dearly Stars | |||||||
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Yumeko Sakurai | Ayane Suzuki (Cineria) |
Mai Hidaka | Reiko Ozaki | Manami Okamoto | Minori Ishikawa | Souichi Takeda | Bureau Director Igarashi |
765 Production Idols | |||||
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Haruka Amami | Makoto Kikuchi | Yayoi Takatsuki | Hibiki Ganaha | Yukiho Hagiwara | Iori Minase |
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Ami & Mami Futami | Takane Shijou | Chihaya Kisaragi | Ritsuko Akizuki | Azusa Miura | Miki Hoshii |
Songs
Seven songs are available to the player directly from the start of the game. An additional three songs, the image songs of the three selectable idols, can be obtained after a specific point in the story of each idol. It is not possible to select any image songs of the other 876 Production idols in Story Mode.
A 'hidden' alternative version of "Dazzling World" is available for Ryo and is selectable in Stage Mode after reaching a certain point in Story Mode. This version can be used by holding the either the [L] or the [R] shoulder button on the handheld when selecting "Dazzling World" for Ryo.
Returning Songs | |||||
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New Songs | |||||
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Development
Dearly Stars was primarily developed by Microvision[1] in conjunction with Namco Bandai. The game was directed by Toshihiko Kujioka of Namco Bandai and co-directed by Yoshimasa Koyama of Microvision. In 2008, while NBGI was in the process of developing THE iDOLM@STER SP and downloadable content for THE iDOLM@STER: Live for You!, Kujioka and fellow Namco Bandai producer Bunkei Tanaka submitted the proposal for Dearly Stars to Youzou Sakagami, the main producer for THE iDOLM@STER games. On December 5, 2008, Namco Bandai filed to acquire the trademark titles Dearly Stars, Dressing Sweet, and Dream Symphony, the latter of which, would be used for the CD series of the same name. When the names leaked online, speculation began about the next iDOLM@STER game appearing on the Nintendo DS system. It was announced in May 2009 as the first game in the franchise's next stage called "2nd Vision", which was described as THE iDOLM@STER's next project that would further expand the series' world.[2][3]
The development team wanted to introduce a new talent agency that would be separate from 765 Pro to better suit the details of the story, such as how the idols at 876 Pro are just starting out while the idols at 765 Pro already have an establish fanbase. Tanaka would go on to say that the scenario in Dearly Stars would not have worked without having a different company president—in this case, the president of 876 Pro, Minori Ishikawa. The gameplay was adjusted to allow the player the option to quickly play through the game's story. However, Kujioka also wanted to add in gameplay elements that would add another layer of challenge, such as the introduction of the choreography panel to make adjustments to an idol's dance sequence or the positioning and manipulation of in-game cameras. The staff also altered how the lessons and auditions operate in Dearly Stars compared to previous games in the series, which also modified the game's degree of difficulty.
When developing the game's three idols, the staff first decided on going with an archetypal "cheerful" girl and "slightly brooding and negative" girl. When thinking about what to do with the last idol, Kujioka suggested having the idol be male instead, and Tanaka thought this would be okay. It was also suggested that one of the 876 Pro idols be related to one of the 765 Pro idols, leading to Ritsuko Akizuki being chosen to be Ryō's cousin. When developing the idols' characters, creating one idol's details resulted in equivalent changes to the other two idols. For instance, this development technique ultimately led to the image color for the idols being decided based on the idols' surnames. The design of the characters was split between two artists: Toshiyuki Kubooka, who had been the character designer since the original arcade version of THE iDOLM@STER, and Kiyotaka Tamiya, who designed the characters introduced in Dearly Stars.[4]
When writing the story, the staff wanted to incorporate Hibiki Ganaha and Takane Shijou, who had already been introduced in THE iDOLM@STER SP, but because the two games were being developed simultaneously, Hibiki's and Takane's role in the main story of Dearly Stars was kept to a minimum.[5] For the dance sequences during performances, Kujioka chose to employ talent star Fumi Sakura, as opposed to professional dancers who had been used in THE iDOLM@STER games up to that point. Kujioka wanted the dance sequences to be closer to what he calls an "idol's aura"—a certain emotional charm that is not a part of an idol's skill at dancing, according to him. Also, because of the idols in Dearly Stars are young and are just starting out, Kujioka told Sakura to purposefully mess up some dance portions to reflect this inexperience.
Despite THE iDOLM@STER originally being targeted at a male audience[6], there were also advertisements and promotions for Dearly Stars geared towards young girls.[7][8]
Development Staff
Voice cast
- Ai Hidaka (日高愛, Hidaka Ai ) - CV: Haruka Tomatsu (戶松遙, Tomatsu Haruka)
- Eri Mizutani (水谷絵理, Mizutani Eri) - CV: Kana Hanazawa (花澤香菜, Hanazawa Kana)
- Ryo Akizuki (秋月涼, Akizuki Ryou) - CV: Yuko Sanpei (三瓶由布子, Sanpei Yuko)
- Haruka Amami (天海春香, Amami Haruka) - CV: Eriko Nakamura (中村繪里子, Nakamura Eriko)
- Chihaya Kisaragi (如月千早, Kisaragi Chihaya) - CV: Asami Imai (今井麻美, Imai Asami)
- Yukiho Hagiwara (萩原雪歩, Hagiwara Yukiho) - CV: Yurika Ochiai (落合祐里香, Ochiai Yurika)
- Yayoi Takatsuki (高槻やよい, Takatsuki Yayoi) - CV: Mayako Nigo (仁後真耶子, Nigo Mayako)
- Ritsuko Akizuki (秋月律子, Akizuki Ritsuko) - CV: Naomi Wakabayashi (若林直美, Wakabayashi Naomi)
- Azusa Miura (三浦あずさ, Miura Azusa) - CV: Chiaki Takahashi (たかはし智秋, Takahashi Chiaki)
- Iori Minase (水瀬伊織, Minase Iori) - CV: Rie Kugimiya (釘宮理恵, Kugimiya Rie)
- Makoto Kikuchi (菊地真, Kikuchi Makoto) - CV: Hiromi Hirata (平田宏美, Hirata Hiromi)
- Ami/Mami Futami (双海亜美・真美, Futami Ami/Mami) - CV: Asami Shimoda (下田麻美, Shimoda Asami)
- Miki Hoshii (星井美希, Hoshii Miki) - CV: Akiko Hasegawa (長谷川明子, Hasegawa Akiko)
- Hibiki Ganaha (我那覇響, Ganaha Hibiki) - CV: Manami Numakura (沼倉愛美, Numakura Manami)
- Takane Shijou (四条貴音, Shijou Takane) - CV: Yumi Hara (原由実, Hara Yumi)
NAMCO BANDAI Games Inc. Staff
- Head Producer
- Youzou Sakagami (坂上 陽三, Sakagami Youzou)
- Director
- Toshihiko Kajioka (梶岡 俊彦, Kajioka Toshihiko)
- Character Design for 876 Production
- Kiyotaka Tamiya (田宮 清高, Tamiya Kiyotaka)
- 2D Character Design
- Tamami Ishikawa (石川 珠実, Ishikawa Tamami)
- Mizuki Uekusa (植草 みずき, Uekusa Mizuki)
- Yasuko Fukuda (福田 泰子, Fukuda Yasuko)
- Motion Capture
- Kumi Sasaki (佐々木 久美, Sasaki Kumi)
- Mizuo Sato (佐藤 水緒, Sato Mizuo)
- Tetsuya Kouno (河野 哲也, Kouno Tetsuya)
- Naoaki Ishida (石田 直秋, Ishida Naoaki)
- Jun Ousone (大曽根 淳, Ousone Jun)
- Kaoru Suzuki (鈴木 馨, Suzuki Kaoru)
- Yasuki Samata (佐俣 康喜, Samata Yasuki)
- Naoko Yoshiyama (吉山 直子, Yoshiyama Naoko)
Gallery
Weiβ Schwarz Card.
Links
- Official website (Japanese)
- Extensive Dengeki Online preview (Japanese)
- News release
- Page on MiCROViSION website
References
- ↑ [https://archive.is/20130731104841/http://www.microvision.co.jp/products/new_pr.html Microvision Products Page (archive)
- ↑ 2nd Vision Article (Dengeki)
- ↑ 2nd Vision Article (Famitsu)
- ↑ 4Gamer Dearly Stars Article
- ↑ THE iDOLM@STER Dearly Stars Delicious Album, available at [1]
- ↑ THE IDOLM@STER Xbox 360 Article (Famitsu)
- ↑ "Side B-N October 2009 issue" (in Japanese). Bandai Namco Games. Archived from the original on July 29, 2013. Retrieved on July 29, 2013.
- ↑ New Akiba Article
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